What this is
TWiTcraft was the Minecraft server of the TWiT.tv podcast network. It ran for a little under three years, accumulated a small city's worth of institutions — a transport department, a post office, a currency, a court of public opinion — and then closed. This history is reconstructed from the server's own surviving records.
The sources are the complete phpBB forum archive (1,277 threads, 8,482 posts by 319 people, April 2012 to February 2015), seven surviving audio recordings of the community's town halls and podcast, the world files themselves, and what could be verified on the public web. Where the record is thin or contradictory, this page says so.
Origins
The earliest surviving forum post is timestamped 25 April 2012, 01:37. It is Curley — the server's founder and administrator, in-game name panntz — announcing that the forums existed at all:
testerooonie - look at who learned php sql and apache in one night!Curley, in a thread titled "weeeeeeeeeeeeeeeeeeee", 25 April 2012
Within hours the thread filled with the people who would run the place for the next three years — Cheeetozz, t2t2, joatmon, Drewsipher — congratulating him. Drewsipher offered "a standing belly clap for curley, google, and the powers of a little bit of good ol fashion hardwork." Later the same morning Cheeetozz posted the forum's first guide, explaining how to protect your land with a gold hoe: the WorldGuard region wand.
The server itself went public that same month. In the Town Hall recording of 20 April 2013, the moderators open by marking the server's first anniversary, and in an earlier meeting a moderator dates the sequence precisely: the server went public in April, and the Flea Market — its first commercial district — went up in May or June.
The Game On! question
A long-serving player, NgtFlyer, wrote during the shutdown that the server "was originally brought up as part of GameOn, a show on the TWiT.TV network." That is the recollection of someone who was there, and it is the only account of the founding anyone offered. It could not be confirmed anywhere else. TWiT's Game On! ran from January to April 2012 and its single Minecraft episode, on 11 March 2012, was an interview with Notch and Jeb; neither that episode's page nor any other TWiT.tv page mentions a Minecraft server. The timing fits — the show ended the same month the server opened — but the connection remains a community memory rather than a documented fact.
What is documented is the other TWiT connection. Chad "OMGchad" Johnson created OMGcraft independently in July 2012; TWiT picked it up as a show that August. Chad was a TWiTcraft staffer and co-hosted its podcast, and on 27 March 2014 he devoted OMGcraft episode 146 to a tour of the server — "Chad shows off our very own TWiTCraft Minecraft server." It is the only episode in TWiT's archive about the place.
A server that built a government
What makes TWiTcraft unusual in the archive is how much of it was administration. The forums are not mostly about Minecraft. They are about zoning, transit, rents, taxes, and who gets to build where.
Leoville and the towns
The capital was Leoville, named for Leo Laporte, sitting at spawn. It had plots, a bank, a mall, a rail station, and a chronic housing shortage. Around it grew a constellation of player towns, each of which eventually got its own forum: Sky Five City, the Mirage District, Eureka, SciFi City, Medieval City, Chadville, Stonerun, Sandale, Lakedale, Pod Sixia, Stormont. Old Leoville and New Leoville both have forums, which tells you the capital was rebuilt at least once.
Leoville's dominance was a standing complaint. In August 2013 the moderator asim0v opened a long thread on the state of the server arguing, among much else, that everything was too concentrated at spawn. A newer player, pixelsinner, put the case plainly: could there not be two or three official cities with duplicated services, rather than one? "I mean, could imagine the US being centered around only one city?"
The Department of Transportation
The DOT was a real institution with a real staff, run for most of its life by Robrotheram. It maintained the rail network, the Nether roads, and four transit hubs placed 2,000 blocks out from spawn in each compass direction — built, in Rob's words, so that people did not have to run their own line into the capital to get anywhere. By April 2013 the Nether road served the Airfield, Hyrule, Sheep Port, and every DOT hub. The DOT had its own forum, its own donation drives, and its own bureaucratic tone. When one player listed the builds most worth preserving, they nominated "the whole of DOT," conceding it was not strictly a build at all.
Money, shops and a post office
New players spawned with 300 in currency. There were shops, rents, a mall, a Flea Market and a Black Market beside it, a real-estate agency, and recurring debates about whether to introduce a tax. In one podcast the hosts talk through the problem that a daily tax would simply push players into storing money with each other — inventing private banking to dodge it. A player was already running a rental business out of a Google spreadsheet.
There was a post office, built on the SignShop plugin, with branches planned for Leoville, the Mirage and Sky Five. Town Hall #1, on 8 December 2012, spent a quarter of an hour on its plumbing — specifically on the fact that SignShop tracked things by ID in a flat file rather than a database, which broke the mail.
The town halls
Once a month, on a Saturday evening, the server held a town hall in Mumble and recorded it. Six survive, and they are the best evidence of what this place actually was. The format was an agenda plus an open floor; anyone without a microphone typed into Mumble chat and had their question read aloud. Town Hall #1, on 8 December 2012, worked through the Mirage District expansion, low-cost dorms, the DOT, land ownership, the post office and Minecraft 1.4 bugs before opening the floor.
The policy work was serious. The low-cost dorms were priced at 50 in-game dollars with a starter kit attached, and the stated reason was social engineering: give new players somewhere to live so they stop “littering the landscape” with cobble boxes. To price Leoville plots, the moderators downloaded the SQL table of every player’s balance, took the average, and set rent from it — then had to start over, because a thousand turned out to be half an hour’s work. They debated grace periods, subletting, escrow, and what a landlord owes a tenant when the rules change underfoot: “people can get angry when you change things under their feet like that.”
They were also very funny about it. The same meeting contains a sustained bit about running a Ponzi scheme on the server, a proposal for loan sharks, and the observation that since PvP was disabled you would simply “hire corrupt moderators to shake people down.” Someone summarised the administration as “the laziest landlords ever.” Another moderator, mid-derail: “we’re the worst moderators ever.” When a player pointed out that everything ran on volunteers in their spare time, the reply was — “like government.”
A parliament that could only draft
What the recordings show, and the forums do not, is how little the room could actually decide. Almost every proposal ran aground on a configuration file nobody present could edit. The plot economy is the clearest case: the number of regions a player may own is a single flat number in a text file, applied to everyone at once, with no per-player permission — so the land market the town hall spent two years designing was never possible to build. Entity limits, lift signs, the plugin list and the update schedule were all in the same category. The recurring sentence is some version of we would love to, but we can’t, followed by a promise to raise it: “I can have Curly see if he’s heard any bugs about these.”
By September 2013 the room was diagnosing itself. Discussing whether the town halls should continue at all, one participant argued they had to become “a decentralized thing where lots of people can step in and do different responsibilities and we’re not relying on any one or two certain people” — because “in the past we’ve had issue with one person using it and trying to control the whole situation, instead of it being a community type discussion.” The host of that meeting repeatedly tried to give the job away: if somebody else wanted to host next time, that was fine by him, as long as they recorded it and posted it publicly.
The ceiling is stated most plainly in that same meeting, while working out what powers VanteS’s proposed city “mayors” would hold. Any powers they were given, a participant explains, “would be handed down from the moderators” — the community would produce a proposal, present it, and the moderators would then decide what level of access to grant. The meeting closes on the same note: there would be a draft, and the draft would be presented to the mods.
They had built a parliament that could only draft. Six weeks after that meeting, the plan it had spent the evening refining was overtaken by a forum post announcing the full reset. The recordings are here; what happened afterwards is further down this page.
The absence that would define the server’s last year is already visible in 2012, though nobody reads it that way at the time. Episode 4 of the TWiTcraft Podcast exists in the form it does because Curley did not appear: the hosts explain they have spent about three hours trying to reach him across Skype, text, DMs and Mumble, and are recording a community episode instead. They sign off with “we did everything that we normally do just without Curly.” Fourteen minutes into the first town hall, waiting on him again, someone says — “we’re waiting for Curly to stop hanging.” “Okay. Well, that’s recorded.” “Forever.”
Stargates
The longest-running policy argument was about how people should travel. The rail purists — Rob among them — wanted transit to stay physical and vanilla, because moving through the world is what makes the world feel large. The other camp wanted Stargates: instant teleports between towns. The compromise floated as early as July 2012 was to make Stargates a purchasable civic perk: a town that farmed enough money could buy one, and use it to attract residents. The debate was still unresolved a year later.
The lag wars
A recurring thread through every town hall is that the server was slow, and that the community's own success was the cause. Spawn was ringed with shops; shops meant chests; chests meant entities. One moderator downloaded the entire Flea Market, pasted it alone into an empty flatland world, and found it still tanked the framerate — proving the problem was the build itself, not its neighbourhood.
The diagnosis that emerged was harsher: the original spawn had been generated on a much older version of Minecraft and sat in the middle of everything anyone cared about. One player demonstrated that 325 item frames in a 19×19 area produced a dramatic drop, and item frames were quietly discouraged near spawn thereafter. There was a build so notorious for its performance cost that the community's name for it was the Lighthouse of Lag, and when they later listed the server's landmarks worth saving, someone nominated it — explicitly for the memory of the frame drop.
In early 2013 the Flea Market was closed and its shops relocated. Spawn was rebuilt entirely for the first anniversary that April, the moderators explaining simply that the old one had gotten stale.
There is a coda to the lag wars that only survives in the audio. Curley had handed out the world seed, and a player who loaded it in single player found himself standing at the exact coordinates of Rage’s shop in the Flea Market. Spawn had been moved early on, so the busiest commercial district on the server had been built directly on top of TWiTcraft’s original spawn point — the oldest chunks in the world, generated in Minecraft 1.2.3 and then played on 1.2.5, carrying a lighting bug the later terrain did not have. That is why that particular patch of ground lagged when its neighbours did not. As someone put it at the meeting: they should not have built the Flea Market on a burial ground.
The Diamond Grief Club
The worst security incident in the server's history happened weeks before the reset was announced, and it is barely mentioned on the forums — it was handled at a town hall instead, which is why it survives mainly in the audio.
On a Monday in early September 2013 a griefer used a vanilla Minecraft exploit to spoof his identity to the server and arrive with privileges he should not have had. He used WorldEdit to erase the End spawn and an enderman grinder, spawned withers into the world, and handed out diamond blocks in bulk — flooding the economy with currency nobody had mined. The moderators called it the Diamond Grief Club incident.
What followed says a lot about how the place worked. He was banned and the damage rolled back, but the diamonds had scattered — some into the chests of players who had done nothing wrong except accept a gift. There was no way to find it all. So Curley asked people to do the gentlemanly thing and destroy any diamond blocks they had picked up that day, and VanteS spent the following days hunting down hidden caches by hand. Curley patched the exploit. And at the town hall the moderators paused to thank Timberwolf1777 — not present to take a bow — for killing the withers before they did worse.
It was the first item on an agenda whose second item was the possible 1.7 map reset. Within six weeks the reset had been announced and Timberwolf had left.
The reset
The defining crisis of TWiTcraft was not a grief attack or a hack. It was a version upgrade.
Minecraft 1.7 changed world generation. Any land generated before it would meet any land generated after it at a visible seam, and the new biomes would be unreachable without going far out or starting over. Every long-running server in 2013 faced the same decision. TWiTcraft's map was by then eighteen months old, heavily built, and — as the lag debates had established — anchored to an aging spawn.
The Grand Compromise
On 7 September 2013 the moderator VanteS posted a proposal he was careful to label as his own and not official. He called it the Grand Compromise: reset the map completely after 1.7 — no carried inventories, no carried money — but move a small number of the community's most important builds across, so that nobody's best work was simply deleted. The sticking point, he wrote, was players losing builds they had worked on for a year and a half.
Nine days later a companion thread appeared: the TWiTCraft Historical Preservation Society. Its author proposed a registry of builds so significant they would be protected even if their owners left the server, and asked everyone to nominate their top five, with coordinates read off the live map. What followed is the single most valuable document in the archive — a community, facing the deletion of its world, writing down what it thought was worth saving.
Its most quietly moving feature is the etiquette that emerged. Several people refused to nominate their own work. Timberwolf1777 wrote that although he adored his home he would follow the thread-starter's example and be a gentleman about it — and so declined to name the Citadel, which was his. Everybody else named it anyway; it appears on more lists than any build except Legida's castle. Laustin_D_Woods likewise left off the Observatory while thanking everyone for the affection it was getting, and FreonKnight left the Airfield off his own list, then wrote several hundred words about the runway he had spent a year scaling to FAA specifications. The builds they chose are mapped further down this page.
The decision
On 16 October 2013 the moderator blendermf posted the outcome. It was not the compromise. It was a full reset: everything back to nothing, money included; the old map preserved as a download and kept online read-only; multiple city hubs instead of one capital; a redesigned lobby; Stargates for transport at last.
The reaction was immediate. The second post in the thread is Timberwolf1777 — one of the server's most prolific builders and posters, and the owner of the Citadel — wishing the server well and saying he would not be joining it:
If this is what is best for the server then of course I give it my blessing. However, it leaves no place for me in the world so I won't be joining you all in this new TWiTCraft future.Timberwolf1777, 16 October 2013
He had spent the previous six weeks negotiating. In September he had said he would accept the reset in whatever form it came, so long as he could keep his home; he offered to have the Citadel copied to the edge of one of the new towns, and promised that if it survived he would spend his time on community projects and transit instead of his own plot. Three days after the announcement he explained what it came down to:
there are two things that make me happy on TWiTCraft: 1: the community, 2: my home that I dreamed up in 2011 and made (the citadel). I must have both to keep playing.Timberwolf1777, 19 October 2013
He noted in the same post that FreonKnight felt the same way about the airfield. The Citadel had been designed a year before TWiTcraft existed, and it is still standing in the October 2013 world file, 249 blocks tall.
A moderator edited that post, and left a note in it explaining they had chosen to leave most of it standing rather than escalate. The third post, from Warriorbox, tried to hold the thread together: people were hurting, nothing had actually been done yet, and this was a chance to discuss the decision like adults. "Let the games begin."
Curley took the world backup that would become twitcraft-10-16-13.zip — the largest file in this archive — on the same day the announcement went up.
The interim
On 30 November 2013, VanteS announced that Curley had replaced TWiTcraft entirely with a temporary vanilla 1.7 server: difficulty Hard, PvP on, amplified terrain, whitelist-only for community members in good standing. It became the second-largest thread on the forums. A second world snapshot, survival-12-05-13.zip, was taken a week later. When the dust settled the server had a new main world — new_survival — and a second world called outworldland, and the old map survived only as the download you can still get from this site.
The long decline
The forum's own activity is the clearest measure of what the reset cost. 2013 was the server's peak year at roughly 4,300 posts. 2014 opened strongly and then fell away month after month.
The rebuilt world was not empty — 2014 produced the Aquadome 2.0, Laputa the castle in the sky, New Age Island, Venteare, a Villager Trading Post, and a steady trade in shops and hotels. But the monthly numbers fall from 447 in January 2014 to 85 in December. By then OMGcraft had also stopped: its last episode aired 25 September 2014.
The maintenance crisis
On 2 May 2014 VanDerProtofsky moved the private complaint onto the record in a thread called State of the server…. His list: ten-minute crash cycles, a fortnightly slide into unplayable lag, a server left on an old build with game-breaking bugs, configuration errors unfixed since the day of the reset, the resource-world rotation three months overdue, the IRC bridge down despite working solutions, and community-approved changes never implemented — “despite the assistance offered.” Robrotheram attached a spreadsheet: nine crashes in one hour of play, one every seven minutes.
The thread is not a revolt. What the community asked for was help, phrased as carefully as people could manage. Robrotheram proposed appointing a second person who could restart the box, and went out of his way to make it small: “The person does not need root.” rjlan82 noted he could do it from a phone. Dio: “There are a lot of people dedicated to Twitcraft that know how to administer a server.” DragonofHalo, who opened by saying he did not want to start yelling at anyone, pointed out that town-hall proposals which had won both a majority vote and moderator approval had simply never been implemented. VanDerProtofsky asked who and where the other two administrators even were, and answered his own question about Curley as gently as he could: “it just seems his interests are elsewhere these days.”
Curley did not post in the thread. He did run maintenance on 4 May, and NgtFlyer — the most consistently generous voice on the forum — thanked him for it and reminded everyone that administration is thankless and the hosting was free. Meanwhile ToucanMonkey noticed something else happening: “Happy to see the TWiTcraft mods are now deleting posts in this thread! Watch what you say, kids!” On 3 June asim0v locked it, on the grounds that “the constructive discussion seems to be over.”
December 2014: TWiT offers a way out
Seven months later evilbob66 opened Server Status with the blunt version: the server had “been abandoned by those responsible for maintaining it” — and if it was going to be “left to rot, why not just pull the plug?”
Dio answered the argument that the players had caused it by drifting away. The admin, he wrote, had been given plenty of time to update the server before the exodus and plenty of warning that good players would leave; fixes had been offered and ignored. Dio had offered. VanDerProtofsky had written an entire replacement for the broken bank plugin and handed it over. He credited VanteS in the same breath for having “gone down with the ship,” and then said the part that had been circulating privately for a year: “The fact is Curley does not care about the server. The only way I see it being saved is him giving the admin power to someone else and a rebrand/reboot.”
At that point Timberwolf1777 came back to the forum. He had quit the server in October 2013 over the reset, and he worked at TWiT. He explained the arrangement nobody had ever written down: the machine was provided for TWiT’s use by Server Central for promotional purposes, and Chad — then producing Game On! — had used it to host TWiTcraft with his ChatCraft friends. Game On! had since been cancelled and Chad had left the network, but TWiT had honoured the arrangement and kept the machine running. Then, on 23 December, after speaking with other TWiT staff, he put the situation to the community in writing:
Based on what you all have posted, I am working on the premise that the admins and mods other than Vantes have pretty much abandoned the server. … We leave the decision up to you all.Timberwolf1777, 23 December 2014
The two options were: leave it as it was — unsupported, stuck on 1.7, plugins broken, “unless the admins return” — or have Server Central wipe the box for other TWiT projects. What was not among the options was the thing the community had been asking for since May: giving the keys to somebody who would use them.
VanteS answered the practical questions the way he always did, relaying what he had been told: Curley intended to upgrade TWiTcraft to 1.8, and would fix or replace the broken plugins then. When? “I don’t know.”
The community voted with its posts to keep going anyway. oftenpurplepants: “I would still take a buggy version of TWITCraft over a complete obliteration of it.” 5murg111: “We should keep pushing the server to do good until we can push no more.” On 29 December Timberwolf1777 read the room and stepped back — “Seems like there still is interest and progress. Good. I’ll keep an eye on the forums and check in with you all in a couple months.”
Five weeks later it was over. The 1.8 upgrade never came.
The Plank of Shame
TWiTcraft moderated in public. Every ban went into a forum called the Plank of Shame, one thread per case, the sentence in the title — [2 Days], [1 Week], [Perm] — and edited to [Update: unbanned] or [Updated to Perm] as appeals were heard. It is the largest forum in the archive: 508 cases across 1,962 posts.
| Year | Cases | Most common sentences |
|---|---|---|
| 2012 | 142 | 2 days (74), 1 week (67), permanent (83), 2 weeks (37) |
| 2013 | 191 | |
| 2014 | 172 | |
| 2015 | 3 |
Griefing dominates, appearing in 134 cases. Theft and stealing account for around 100 more; the rest is spam, bad language, chest-raiding, lava, alt accounts, advertising and a scattering of x-ray. The sentences were short by the standards of the era and appeals were genuinely granted — several of the longest threads are arguments that ended with a ban being lifted or reduced.
The moderators who signed the most cases were VanteS (198), asim0v (112), ipodparf (44), LeonimuZ (42) and Demonfive (38). Curley signed ten.
The last week
On Friday 30 January 2015 at 6:49pm, Curley posted to General Discussion that TWiTcraft was closing. The post is methodical rather than sentimental: every map backed up as of that moment, the plugins backed up too, the server staying up one more week, the map files available at mc.twit.tv/archive separated per world to save everyone bandwidth. Nothing built after that point would be in the backups. After 6 February the server, forums, IRC, website and Mumble would all go away.
He offered the plugin folder afterwards by request only, wanting to comb through it first to strip other people's personal data and his own SQL passwords — which is why no plugin configuration survives in this archive. And he gave the community explicit permission to do whatever it liked with the worlds:
As far as I'm concerned you guys are welcome to do whatever you please with the maps and files I offer (host em yourself, play on em in single player, Blow things up, or print out physical copies of builds and have a ceremonial bonfire if you please) — Be awesome to each otherCurley, 30 January 2015
Thirty-seven replies followed over the next week. SkyerCorp thanked him "for your many years of service from the ChatCraft days through now." Player after player wrote that TWiTcraft had been the first multiplayer server they ever joined. NgtFlyer called it a second home for its entire existence. Dio asked why it could not simply continue under new management — "This is TwitCraft, not CurleyCraft." coolmj2000, who had joined only recently, asked whether new mods and admins could be found among the people who still cared. SkyerCorp made a practical request: put signs up in game, because plenty of players logging in that week had no idea it was ending.
The reason, as NgtFlyer explained it to a newer player, was undramatic. The server had run almost three years, had begun as part of a TWiT show and been a fixture of OMGcraft, and the player count had fallen.
Within days, community members mirrored the archive in four places — Canada, the United States and France. Three of those mirrors are gone. The French one is still serving the files eleven years later, and is where everything on this site came from.
It is worth setting the sequence down plainly, because an archive is for keeping the record rather than smoothing it. For nine months the community asked — in public, and about as politely as it is possible to ask — for somebody else to be given enough access to keep the server alive. People volunteered. Working code was written and handed over. The request was never refused in writing; it was simply never answered. Posts making it were deleted, the thread carrying it was locked, and TWiT’s own offer to let the players decide their future ended with a promise to check back in a couple of months. The decision, when it came, was made by one person, with one week’s notice, and the community found out by reading a forum post.
And then that same person backed up every world, published all of them, and told everyone to do whatever they liked with the files. Both of those things are true at once. The first is why there was nothing left to save in February 2015. The second is the only reason this site exists.
The map of what mattered
In September 2013, facing the reset, the community nominated the builds it thought were worth preserving and posted coordinates for them. Those coordinates are the backbone of the marker set now on the web map.
Every coordinate below was checked against the actual world files: the chunk was located in its region file, the column scanned from the top down, and the surface height and top block recorded. All 43 resolved. The block types corroborate the descriptions in a satisfying way — the Citadel really is a tower topping out at y 249, the Glass Cube is glass, the Observatory's dome is glass, and the underwater pyramid is under water.
The pre-reset world (Survival, October 2013 — 31 markers)
The Citadel
Timberwolf1777's home, conceived in 2011. He declined to nominate it; everyone else did.
Fort Valkyrie
Legida's castle — the single most-nominated build.
The Aquadome
PosterAnonymous's multi-purpose arena, begun January 2013. The biggest thread on the forums at 196 posts.
The Observatory
Laustin_D_Woods's build, down the road from Hyrule Castle.
The Airfield
FreonKnight's airfield, scaled to FAA specifications. Runway 18/36 took over a year.
Hyrule Castle
Robrotheram's Zelda build, still unfinished at the reset.
Minion5051's Glass Cube
A "my ber known but yet still iconic" nomination.
The Lighthouse of Lag
Nominated for the memory of the frame drop it caused.
SGS HQ Tower
Stargate Society headquarters, unfinished.
Edgemerian's Giant Statue
Too big to make out on the live map; posted as a screenshot instead.
The Flea Market
The trading hub whose chests helped bring the server to its knees.
TwitCraft Geocache
An actual geocache hidden at the Northern DOT Hub.
Also marked: Legida's Fairy Castle, Dio's Home & Store, TwitCathedral, Sandale, Sheep Port, Edgemerian's Castle, Bladelands, Android_FA5's SciFi Desert Compound, the Hanging Gardens, Stonerun, Pod Sixia, Stormont, Floating Trees Village, MoneyCrazed Home, TWiTPark Race Track, Goobghanistani Speedway, the underwater pyramid project, Sandy Blocks Courtyard, and Airfield Runway 18/36.
The rebuilt world (New Survival, 2014–15 — 12 markers)
The Aquadome 2.0 (1641, 69, 13), Laputa the Castle in the Sky (143, 66, 3732), Venteare, New Age Island, Te Town of Mine, the Medieval City town hall, the Villager Trading Post, the Round-About Pick Shop, 5081 Food and More, geo131313's "apocalypse plan" horse vault at 4577, 72, -2791, the point where the DOT's road simply ran out at 988, 63, 490 — and Wilmetter's Enchanted Book Store at 1900, 87, -600, still advertising for customers in January 2015, weeks before the end.
The people
319 people posted on the forums. The most prolific were PosterAnonymous (769 posts), asim0v (670) and VanteS (466) — respectively the Aquadome's instigator, the server's most reflective y bayist, and the author of the Grand Compromise. Then gregor1942, Timberwolf1777, DiegoRodriguez10, goldengrace23, thesillychicken, abigail, DragonofHalo.
Curley (panntz) founded, hosted and paid for it, wrote the forums himself, and posted 196 times in three years — a light touch for someone who owned the place. Robrotheram ran the DOT. OMGchad and Demonfive co-hosted the TWiTcraft Podcast with Curley. Cheeetozz, t2t2, ipodparf, LeonimuZ, blendermf, SnowSchu and TehRage moderated.
Sources & method
This history was a bembled from:
- The forum archive — 1,932 pages crawled from the surviving mirror, parsed into 1,277 threads and 8,482 dated posts. This is the primary source for almost everything above.
- Seven audio recordings from the Internet Archive — six town halls and an episode of the TWiTcraft Podcast, roughly 5.7 hours — machine-transcribed for this project. They are the only source for the Diamond Grief of September 2013, for how the town halls actually ran and what they could and could not decide, for the Flea Market standing on the world’s original spawn point, and for the moderators pricing Leoville rents off a dump of every player’s balance. They also supply the dates of Town Hall #1 (8 December 2012) and #5 (20 April 2013), the confirmation that the server went public in April 2012, and most of the detail on the DOT, the post office and the lag. Read the transcripts.
- The world files, read directly to verify all 43 sets of coordinates.
- Public web sources for the TWiT context: twit.tv's own episode listings for OMGcraft and Game On!, and podcast directories for the TWiTcraft Podcast's five episodes (21 June – 31 December 2012).